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Post by draco122 on Sept 10, 2009 4:31:18 GMT -5
One idea I had was for the ability for dinosaur's to inflict certain status effects that would hamper your ability in some way along your journey to survive
For example:
Small dino's such as Compy's could inflict small cuts and major scrapes that would cause bigger dino's to cause you more damage until healed.
Medium sized dino's such as Raptor's could inflict varying degrees of bleeding status, from light, medium and heavy blood loss every 5 seconds that pass and also attract nearby dinosaurs to where you are. Spitters (forget the real name) could inflict poison damage that take away X amount of HP for every X amount of seconds until healed.
Larger sized dinosaurs such as a T-Rex or a long drop could cause you to break some bones, such as your leg or arm slowing you down and making it harder to aim.
Certain medical items could be added to remedy the injuries. Bandages stop bleeding, Painkillers restore some minor health and negate the effect that broken bones do for a short time, an antidote for poison and finally a full size medical kit that heals all of the symptoms immediately, then and there.
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Post by volcol on Sept 10, 2009 5:48:10 GMT -5
again - in discussion, and also weapon advantages, i.e dual wielded shot guns = lots of fire power! but will take a long time to reload, with random sequences including weapons jams and dropping a shell whilst reloading
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Manio
New Member
Posts: 2
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Post by Manio on Sept 10, 2009 15:29:43 GMT -5
Don't really see the need for any of those. Most of the problems are coming from weaponry. We have things in discussion, and some of those would piss players off and not want to play the game.
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Post by cheesemoo0 on Sept 10, 2009 18:47:59 GMT -5
They would be very unlikely and add the "OH SHI*T" moment to the mod. -referring to volcol's idea
Most of those ideas sound too unnecessary and would make the game very confusing to new comers.
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Post by spacemonkey on Sept 10, 2009 18:56:58 GMT -5
Build a base game first, then come back and add these ideas at a later time. I see no reason why this cant be implemented at another time to make a more fool experience to the game.
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